When it came to panning sound effects created for the Big Buck Bunny soundtrack I felt it was important that the soundfield appear relatively expansive, therefore the full amplitude-panning range was utilised within Pro Tools. Also, because of the rural environments on screenI also felt that the localisation needed to match the action onscreen as closely as possible, i.e. natural, as things might sound in real life in terms of positioning. With this in mind the following method was devised:
Although the full panning range was utilised, only 0-60 Left and Right was used for objects and characters actually seen on the screen. 61 – 100 Left and Right were reserved for things which were present in a particular scene but were out-of-shot. This method gave the impression that the on-screen environments were much wider than the screen-size whilst also providing adequate and pleasing left and right separation for objects in view.
Automating the panning accurately to best mimic on-screen action was a long and time consuming process. Endless hours were spent synchronising sounds with animated movements: zooming-in and aligning panning markers to individual frames at perceived positions on the panning scale.
Overall I am pleased with the results.